Jim Butcher

Jim Butcher will sign and discuss Skin Game (Roc; $27.95).

Jim Butcher is the author of the Dresden Files, the Codex Alera, and a new steampunk series, the Cinder Spires. His resume includes a laundry list of skills which were useful a couple of centuries ago, and he plays guitar quite badly. An avid gamer, he plays tabletop games in varying systems, a variety of video games on PC and console, and LARPs whenever he can make time for it. Jim currently resides mostly inside his own head, but his head can generally be found in his home town of Independence, Missouri.

Jim goes by the moniker Longshot in a number of online locales. He came by this name in the early 1990′s when he decided he would become a published author. Usually only 3 in 1000 who make such an attempt actually manage to become published; of those, only 1 in 10 make enough money to call it a living. The sale of a second series was the breakthrough that let him beat the long odds against attaining a career as a novelist.

All the same, he refuses to change his nickname. 



  • A copy of Skin Game must be purchased in order to get anything signed.  When you purchase a copy of the book, we'll give you a line number.  After the talk/Q&A, we'll use the line numbers to organize the signing portion the event.  We will start giving out numbers on Tuesday, May 27. 
  • Fans are allowed to have 2 books signed at a time.  Should they have more than 2 books, they will need to go through the line as many times as it takes until everything is signed.
  • Butcher will allow photos, but fans will have to lean in to take a picture rather than go behind the signing table.  
  • Seating and parking are first come, first served.   
  • More details to come.  




Event date: 

Saturday, May 31, 2014 - 5:00pm

Event address: 

2342 Bissonnet St
77005 Houston
ISBN: 9780451464392
Availability: Usually Ships in 1-5 Days
Published: Roc - May 27th, 2014

Harry Dresden, Chicago's only professional wizard, is about to have a very bad day...   Because as Winter Knight to the Queen of Air and Darkness, Harry never knows what the scheming Mab might want him to do. Usually, it's something awful.. 

He doesn't know the half of it...   Mab has just traded Harry's skills to pay off one of her debts. And now he must help a group of supernatural villains--led by one of Harry's most dreaded and despised enemies, Nicodemus Archleone--to break into the highest-security vault in town, so that they can then access the highest-security vault in the Nevernever. 

It's a smash and grab job to recover the literal Holy Grail from the vaults of the greatest treasure hoard in the supernatural world--which belongs to the one and only Hades, Lord of the freaking Underworld and generally unpleasant character. Worse, Dresden suspects that there is another game afoot that no one is talking about. And he's dead certain that Nicodemus has no intention of allowing any of his crew to survive the experience. Especially Harry. 

Dresden's always been tricky, but he's going to have to up his backstabbing game to survive this mess--assuming his own allies don't end up killing him before his enemies get the chance...

To order an inscribed copy of the book, please include inscription information in the comment line.